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Digital Sculpting

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Digital sculpting is relatively new to my skillset. I've always wanted to get into CAD for a very long time. As software became more user friendly and after a semester of 3D animation at SJSU, digital sculpting became easily accessible to me.

Props

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Prop making has been something I always wanted to do ever since I was a kid. I grew up on a lot of film that utilized a lot of the classic non-digital F/X such as the mechanical puppets used in Star wars, the sets designed for The Labyrinth and The Never Ending Story
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Traditional sculptures
 
Ever since I was very young, I took a big interest in modeling clay. If it was something that could be made into something else, I could spend many days experimenting with it. For the most part of my childhood, creating was a favorite toy of mine. As an adult, I still kind of see it that way.
 
 
2D drawings/paintings
 
I spent a lot of time drawing anything and everything. In all the drawing classes I've taken ever since high school, I was instructed to do daily drawings in a sketch book. Most of the time I do drawings to prep for my 3D work.
 
Animation
 
I took a couple animation classes at San Jose State University. It's an incredible amount of work and I didn't have much resources to get my hands on any animation tools, but I've always wanted to learn how to do it. Here is a small collection of traditional and digital animations I did over the years.
 
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